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3do_shw_divkeygold.3do
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Text File
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1999-11-15
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8KB
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181 lines
# MODEL 'shw_divekeygold.3do' created from 'D:\J3DArt\the laboratory\shw_divekeygold.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: dksd.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.026034
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.004700
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME SHW_DIVKEYBLUE
RADIUS 0.026034
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 19
# num: x: y: z: i:
0: 0.009610 0.014090 0.000120 0.000000 0.000000 0.000000 1.000000
1: 0.000010 0.014090 -0.002550 0.000000 0.000000 0.000000 1.000000
2: 0.000010 0.023410 -0.002550 0.000000 0.000000 0.000000 1.000000
3: 0.011390 0.023410 0.000120 0.000000 0.000000 0.000000 1.000000
4: 0.000010 0.014090 0.002550 0.000000 0.000000 0.000000 1.000000
5: 0.000010 0.023410 0.002550 0.000000 0.000000 0.000000 1.000000
6: 0.000050 0.025710 0.002610 0.000000 0.000000 0.000000 1.000000
7: -0.003130 0.025710 -0.000010 0.000000 0.000000 0.000000 1.000000
8: -0.003130 0.004650 -0.000010 0.000000 0.000000 0.000000 1.000000
9: 0.000050 0.004650 0.002610 0.000000 0.000000 0.000000 1.000000
10: -0.000030 0.025710 -0.002610 0.000000 0.000000 0.000000 1.000000
11: -0.000030 0.004650 -0.002610 0.000000 0.000000 0.000000 1.000000
12: 0.003190 0.025710 0.000010 0.000000 0.000000 0.000000 1.000000
13: 0.003190 0.004650 0.000010 0.000000 0.000000 0.000000 1.000000
14: 0.000000 -0.025710 0.000000 0.000000 0.000000 0.000000 1.000000
15: -0.000050 -0.016420 -0.004700 0.000000 0.000000 0.000000 1.000000
16: 0.012410 -0.016420 0.000010 0.000000 0.000000 0.000000 1.000000
17: -0.012410 -0.016420 -0.000010 0.000000 0.000000 0.000000 1.000000
18: 0.000050 -0.016420 0.004700 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 17
0: 0.239000 -0.129000
1: 0.239000 -0.499600
2: 0.066300 -0.499600
3: 0.066300 -0.060100
4: 0.023800 -0.498200
5: 0.023800 -0.620900
6: 0.413900 -0.620900
7: 0.413900 -0.498200
8: 0.023800 -0.501000
9: 0.413900 -0.501000
10: 0.023800 -0.376800
11: 0.413900 -0.376800
12: 0.976200 -0.500000
13: 0.804100 -0.502000
14: 0.804100 -0.020800
15: 0.804100 -0.979200
16: 0.804100 -0.498000
VERTEX NORMALS
# num: x: y: z:
0: 0.659350 -0.751801 0.007309
1: 0.189472 -0.707107 -0.681249
2: 0.223929 0.431657 -0.873801
3: 0.430252 0.902698 0.004470
4: 0.173514 -0.707107 0.685487
5: 0.204755 0.432987 0.877837
6: 0.001029 0.544103 0.839018
7: -0.787667 0.616092 0.003449
8: -0.990103 0.140300 0.003560
9: 0.001227 0.049464 0.998775
10: -0.006244 0.544132 -0.838977
11: -0.007429 0.049466 -0.998748
12: 0.785410 0.618967 -0.003369
13: 0.990089 0.140399 -0.003486
14: 0.000000 -1.000000 0.000000
15: -0.002579 -0.077688 -0.996974
16: 0.925370 -0.379063 -0.001442
17: -0.925830 -0.377938 0.001443
18: 0.000727 -0.077685 0.996978
FACES 23
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 2 3, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 4, 1 1, 1
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 2 3, 3 2, 2
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 3, 3 5, 2
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 5, 2 4, 1
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 4 7, 5 8, 6 9, 7
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 5 10, 8 11, 9 8, 6
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 8 12, 10 13, 11 11, 9
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 10 6, 4 9, 7 13, 11
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 14, 12 15, 13 16, 14
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 14, 12 17, 15 15, 13
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 14, 12 18, 16 17, 15
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 14, 12 16, 14 18, 16
14: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 6 11, 9 15, 13
15: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 13 17, 15 8, 6
16: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 18, 16 9, 7 8, 6
17: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 18, 16 8, 6 17, 15
18: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 4 12, 10 10, 8 7, 5
19: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 11 16, 14 15, 13
20: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 11 15, 13 11, 9
21: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 18, 16 16, 14 13, 11
22: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 11 9, 7 18, 16
FACE NORMALS
# num: x: y: z:
0: 0.267954 0.000000 -0.963432
1: 0.228202 -0.043584 -0.972638
2: 0.000000 -1.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.208659 -0.039851 0.977176
5: 0.245386 0.000000 0.969425
6: -0.635877 0.000000 0.771790
7: -0.642612 0.000000 -0.766192
8: 0.631137 0.000000 -0.775672
9: 0.637769 0.000000 0.770228
10: 0.319843 -0.426350 -0.846124
11: -0.320464 -0.428999 -0.844549
12: -0.319843 -0.426350 0.846124
13: 0.320464 -0.428999 0.844549
14: -0.640735 0.076387 -0.763953
15: -0.350515 0.154380 -0.923746
16: -0.634022 0.076333 0.769538
17: -0.349379 0.153879 0.924259
18: 0.000000 1.000000 0.000000
19: 0.349432 0.152908 -0.924401
20: 0.629305 0.076121 -0.773421
21: 0.350569 0.153405 0.923888
22: 0.635915 0.076179 0.767990
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 SHW_DIVKEYBLUE